🧟 EastZombies
Configuration​
EastZombies/config.yml
# EastZombies by EastRane
# Language for the plugin.
# Available options are located in the 'languages' folder within the plugin directory.
language: en_US
# If true, a title will be displayed to all players when a new day begins.
broadcast_day: true
player:
# If true, players' skins will change to zombie skins when they become zombies.
# You need SkinsRestorer plugin for this feature to work.
# Changing this option requires a server restart.
change_skin: true
# If true, all players (both human and zombie players) will drop their heads upon death.
drop_head: true
# If true, players will respawn at their death location when they first die and become a zombie.
# Also, their bed respawn location (set as a human) will be reset.
reset_respawn_on_first_death: true
# For those who want zombies to respawn at specific location instead of their death location.
# Only works with reset_respawn_on_first_death enabled as well.
# -1 to disable
zombie_respawn_location:
x: -1
y: -1
z: -1
flesh:
# If true, zombie players will drop rotten flesh upon death.
drop_flesh: true
# The amount of rotten flesh dropped.
amount: 4
# Player's invulnerability after respawn.
# Duration in ticks (0 to disable).
respawn_invulnerability: 60
# Player's invulnerability after the start of the event.
# Duration in ticks (0 to disable).
start_invulnerability: 6000
# Effects applied to zombie players.
effects:
enabled: true
list:
# List of available effects: https://jd.papermc.io/paper/1.20.4/org/bukkit/potion/PotionEffectType.html
# Duration in ticks (-1 is infinite).
- effect: NIGHT_VISION
amplifier: 0
duration: -1
- effect: SLOW_DIGGING
amplifier: 0
duration: -1
# These commands won't be available to zombie players.
restricted_commands:
- skinsrestorer
- sr
- skin
- skins
teams:
# You need Simple Voice Chat plugin for these features to work.
voicechat:
# If true, two voice groups "Humans" and "Zombies" will be created when the server starts.
# All voicechat options won't work unless persistent_groups is true.
# Changing this option requires a server restart.
persistent_groups: true
# If true, players will not be able to create groups.
block_groups_creation: true
join:
# If true, a human player will automatically join the "Humans" group upon entering the server.
on_join: true
# If true, a player will automatically join the "Zombies" group upon every death.
on_death: true
# If true, humans cannot join "Zombies" group and zombies cannot join "Humans" group.
team_only: true
# Changing this options requires a server restart.
friendly_fire:
# If true, zombies could damage other zombies.
zombies: false
# If true, humans could damage other humans.
humans: false
world:
# Initial world border will be set when using /ez start.
border:
# Initial radius of the world border in blocks (0 to disable).
initial_radius: 500
# X coordinate of the world border center.
center_x: 0
# Z coordinate of the world border center.
center_z: 0
shrink:
# If true, the world border will shrink over time.
enabled: false
# The day on which the border starts shrinking.
start_day: 10
# Interval between each shrink in seconds.
interval: 1200
# Amount of blocks to shrink the radius by each interval.
amount: 50
# Duration of the shrinking process in seconds.
duration: 300
# Minimum radius the border can shrink to.
min_radius: 250
# If true, a lightning will strike at a place where player became a zombie
lightning: true
features:
target:
# If true, hostile mobs will not target zombie players.
enabled: true
# The day on which this feature activates.
start_day: 2
# If true, the feature activates at 19:00 on start_day; if false, it activates at 06:00.
at_night: false
flesh:
# If true, the hunger effect from eating rotten flesh will be removed.
enabled: true
# The day on which this feature activates.
start_day: 4
# If true, the feature activates at 19:00 on start_day; if false, it activates at 06:00.
at_night: false
sun_burn:
# If true, zombie players will take damage from sunlight.
enabled: true
# The day on which this feature activates.
start_day: 6
# If true, the feature activates at 19:00 on start_day; if false, it activates at 06:00.
at_night: true
# Damage in half-hearts that zombie players take from sunlight.
damage: 4
protection:
# If true, equipped helmets will protect zombies from sunlight damage
helmet: true
# Amount of durability helmets lose every 2 seconds when exposed to sunlight
durability_loss: 10
hunger:
# If true, zombie players' attacks will give hunger effect to human players.
enabled: true
# The day on which this feature activates.
start_day: 8
# If true, the feature activates at 19:00 on start_day; if false, it activates at 06:00.
at_night: false
# Duration of the hunger effect in ticks.
duration: 300
golems:
# If true, iron golems will attack zombie players.
enabled: true
# The day on which this feature activates.
start_day: 12
# If true, the feature activates at 19:00 on start_day; if false, it activates at 06:00.
at_night: false
zombie_compass:
# If true, zombie compass recipe will be available.
# This compass lets zombies see nearest human's location.
enabled: true
# The day on which this feature activates.
start_day: 13
# If true, the feature activates at 19:00 on start_day; if false, it activates at 06:00.
at_night: false
# Cooldown time in ticks for zombie compass use. Set to 0 to allow unrestricted use.
# Changing this option requires a server restart.
cooldown: 300
# Crafting recipe for the zombie compass.
# List of available materials: https://jd.papermc.io/paper/1.20.4/org/bukkit/Material.html
recipe:
first_row: 'DIAMOND SPIDER_EYE DIAMOND'
second_row: 'ROTTEN_FLESH COMPASS ROTTEN_FLESH'
third_row: 'DIAMOND SPIDER_EYE DIAMOND'
debug:
# If true, debug messages will be logged to the console.
console: false
# If true, debug messages will be written to the debug.yml file.
file: false